I suppose it is fitting that last night in a cold river way up in the Shiverpeaks, my character was attacked by a shark, and to get away, I jumped over it. That is what I’ve been feeling is what has happened to this game as a whole…
I’ve been meaning to hold off on my opinion blogs until after finishing my build guides, but its getting harder and harder to hold back my growing frustrations with Guild Wars 2.
Kill ten Rats – [GW2] 2013 Plans:
“I think most Guild Wars 2 fans are blown away with the updates.”
Blown away is not how I’d describe it…
I see all the signs of a focus on short term shinies and addictive repetition and no signs on larger plot development. They seem to have completely forgotten their own setting’s lore in favor of chasing context-less quick patches that have nothing to do with this setting.
This is all really starting to bug me.
I’ve actually started playing LESS GW2 as a result.
They can’t even be bothered to put the plot, what shabby little of it there is, into the game. Instead, to have any clue about what is going on, you need to watch SOTG twitch.tv interviews, and read websites.
Everything is episodic – 2 week long chunks that wrap up with little to no impact. After all of this, the impact is going to be a choice between Commander Keen and Random Cat: which will have all the impact of deciding which of two possible fractals they will release first (presuming the idea for the other will make its way in at some undetermined point).
Meanwhile Elona, Cantha, and about a million dragons sit idly by seemingly forgotten… while we play with Steampunk air pirates for… I don’t know why…
But it doesn’t matter what it is…
… Just that its got no relation back to the core Guild Wars lore…
Each of these two week updates, on resolving, neatly leaves us largely where we were at the beginning. Its like watching Scooby Doo – we could play these in any order and they would make just as much sense.
– thus episodic.
They are plotless. You just go in there and have a huge list of achievements to check off. 10-30+ press-F-to-win entries that have all the meaning of… what? Why am I gathering random crystals? Why fix signs? Why approach hologram generators? WHY?
– Maybe there is a why, but other than the signs of Flame & Frost, it was never told inworld. And then we have to run a race that is there for… what? Why am I playing Mario Kart? What’s the story connection? And then I have to meet a series of random Skritt hanging out in caves and mountain tops next to kites… why?
Where the heck is my lore here?
I love the lore of Guild Wars, stop making me feel like its a ‘dumb game’ I am hassled into playing…
Oh I guess I missed that twitch.tv interview… I was too busy looking for the story, the lore; IN THE FREAKING GAME!!!
The living story is a severe disappointment to me. I see no story or plot in it. People tell me things like “But Commander Keen, she’s the next major NPC, and we’re going to vote for her and all this and that…” and I go inworld and wonder where all that is.
Then I remember that to understand what the fuzz is going on round here, I need to log out/tab out and read a website and watch a twitch recording of a livestream Q&A interview…
Ok, so maybe I am blown away, as in, blown off of my love of this game like being rudely tossed down a hill.
Whatever happened to the people who made Guild Wars 1? Can we rehire some of them?
This game plays a lot better, but at least that game had internal consistency and story.
This is a setting that is rich with vibrant lore. Just a few things we’re ignoring:
- The war between the humans and that charr – that seems frozen at a treaty negotiation in the Fields of Ruin.
- The mystery of the second Pale Tree
- The White Mantle still being active.
- The Dwarves, their ruins, and tales of their last days.
- The Tengu.
- The dragons, lest we forget what this game was supposed to be about…
But look back to Guild Wars 1 and there is so much more:
- Whatever became of the Xunlai?
- The Fireheart Islands?
- The Mursaat
- The Seer – one of the oldest races on Tyria
- The Wizard’s Tower – which is still present in GW2.
- The northern Shiverpeaks.
- Elona / Cantha.
and so much more…
Mostly the more. Frankly I never liked the Dragons plotline, so I’m not awaiting it coming back… but at least it IS core lore, and I’d rather it than… unrelated things that seem out of sync with the setting like sky-hippies.
Remember when PandaVille was announced for WoW and people were complaining that there was still so much left in the existing lore… the Titans, The Emerald Dream, the this or that…
Now Guild Wars 2 is like that every 2 weeks…
Context-lacking smack-yo-butt-across-the-stage drop of ‘click F to win’ in bulk… that moves the setting all of nowhere, moves the lore all of nothing, and neatly resolves by the end with a tiny tiny tiny piece to feed into the next part… because they’re all written in isolation so all that team B knows of team A is that ‘Commander Keen is alive at the end and will be ready for a handoff to promote to progress step 3.’
What is the point?
Ok yeah, its a game. Stop caring and just play. But with no lore left, no story and no living in this “living story”, what makes this any different from Pitfall or Pacman?
It took WoW 8 years from launch to give up on exploring its core and background lore and just go “hey, dude, kung fu pandas and ninjas, people would buy that right?”
Guild Wars 2 is less than a year old, and its already reached that point… and we actually more background lore than WoW.
This is just sad.
In a MMORPG, Like Bhagpuss, the ‘G’ is the letter I least care about… Give me the RP, and some MMO, and a world.